Game Dev

Life After Glo

Well not quite. I’m still 100% behind Glo and there is still a lot of work that can be done in marketing it and supporting it for the community. Also there are a few more reviews planned for the next few weeks so it will be nice as they trickle through. However, in reference to …

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Glo Release Day

It’s done! After 3.5 months of hard work Glo is finally released and available to buy. Yesterday was a strangely surreal and exciting day. Yet overall it was pretty relaxed. Over the past few months I’ve read and listened to countless post mortems of developers releasing their games. One thing I’d noticed is that a …

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