Game Dev

Glo – Update 6

It’s been a really busy yet still productive week. I managed to get some really good progress on most of the tasks to get ready for a beta release: Add a menu system – managed to add a start, level select and pause menu Polish the animations – got some work done on the death …

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Glo – Update 5

So a quick update on last weeks activities: Finish the remaining 50% of beta levels – I’ve got all 25 levels complete now and the first boss. There’s still some fine tuning for the boss but I think it’s pretty much there for the beta test. Generate a banner ready for marketing purposes – I …

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Going Full Indie

Hey everyone, how’s it going? I’ve been pretty busy the last couple of days using every minute I’m not designing #Glo levels scouring the Web for marketing contact details. That means I’ve not got as much to discuss this week. There is one thing however that I’ve wanted to talk about for a couple of …

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Glo – Update 4

Hey everyone, how’s it going? Last week I decided to take a slightly different approach to setting my task list. I realised there were some big areas I needed to focus on getting to a certain point before going back into iterating on each task. I think it really paid off as I managed to …

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Eureka! Moment

Hey everybody, how’s it going? One of my main aims for getting a nice look to #Glow was to have the ability have different colour glows. I feel it’s really needed to avoid the game looking too stark and to add some overall eye candy to the experience. The way I’ve been generating the glow …

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