Glo – Progress Update 8

Busy week of biz dev last week! I’d originally set out to achieve:

  • Create a trailer
  • Complete the press kit

I managed to get trailer created early in the week that I was really happy with. It took a late night but it was worth it! With the trailer complete I was able to also fully complete my press kit.

With that done I also found out I was accepted by Steam as a developer so went on to create the #Glo coming soon page. Followed by integrating with the Steam SDK and then adding Glo details to a bunch of other pages:

With a good amount if biz dev done and tying up with Steam that now leaves me free to focus on finishing the game dev side of things. This week I will be focusing on:

  • Getting sliding platforms to work (those vertical ones are tricky!)
  • Finishing the first pads of the remaining 50 levels
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