In July I started a YouTube series called Making An Indie Game. It was about my progress as an indie developer and the development of Eo’s Adventure. Shortly after starting it and explaining why I think libGDX is great I changed direction to making Glo using GameMaker Studio.
I feel like I left things hanging a little bit so I’d just like to clear a couple of things up if anyone was wondering my my thoughts and intentions are.
I still think libGDX is an amazing engine and I love being able to get down and dirty with the code. However my current priority is to try and become a full time indie. To do this I need to maximise the little time I have available and to do that I need to use the tools that give me the quickest turn around. LibGDX is amazing for learning the more detailed side of game development and I still have a lot to learn, so I will definitely be going back to it when I get a bit more time to play with. But for the meantime GameMaker Studio is letting me progress through game development at much quicker rate so I will be sticking with that for the neat future.
Eo’s Adventure is still in the pipeline. I just felt I had a more solid idea of what I want to do with Glo so feel that I can realise that more effectively sooner. I have big plans for Eo’s Adventure and it’s close to my heart so I don’t want to rush it and miss out on making it the best I can. Keep an eye on this space for further developments.
With regards to the actual series, it took a little bit of a back seat whilst I focused on moving Glo forward as efficiently as possible. In the next week I plan to upload a new video basically explaining what I’ve covered in this post and explaining the future plans for Making An Indie Game.
Now it’s time to crack on with the Glo press kit…
